Hi,
Is there a quick solution for pathfinding and obstacle avoidance? As I see the BT is using the Unity NavMesh however if the agent is pursuing the player the agent does not avoid any obstacles and try to get to the player in a straight line to the player without path finding or obstacle avoidance. As I thought unity navmesh has a builtin obstacle avoidance?
Thanks
Is there a quick solution for pathfinding and obstacle avoidance? As I see the BT is using the Unity NavMesh however if the agent is pursuing the player the agent does not avoid any obstacles and try to get to the player in a straight line to the player without path finding or obstacle avoidance. As I thought unity navmesh has a builtin obstacle avoidance?
Thanks
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