GorkaGames
Member
It happens when I launch the rocket with the Rocket Launcher. The rocket seems to fly but the explosion is only exploding 2 times of 17.
ArgumentException: An item with the same key has already been added. Key: RocketLauncher (Instance) (UnityEngine.Material)
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
Opsive.UltimateCharacterController.ThirdPersonController.Camera.ObjectFader.InitializeCharacterFadeRenderers (UnityEngine.Renderer[] renderers) (at Assets/Opsive/UltimateCharacterController/ThirdPersonController/Scripts/Camera/ObjectFader.cs:602)
Opsive.UltimateCharacterController.ThirdPersonController.Camera.ObjectFader.OnShowProjectile (UnityEngine.GameObject projectile, System.Boolean show) (at Assets/Opsive/UltimateCharacterController/ThirdPersonController/Scripts/Camera/ObjectFader.cs:625)
Opsive.UltimateCharacterController.Events.InvokableAction`2[T1,T2].Invoke (T1 arg1, T2 arg2) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/InvokableAction.cs:132)
Opsive.UltimateCharacterController.Events.EventHandler.ExecuteEvent[T1,T2] (System.Object obj, System.String eventName, T1 arg1, T2 arg2) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/EventHandler.cs:425)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon.DetermineVisibleProjectile (System.Boolean forceDisable) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:823)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon.ShowReloadProjectile () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:1402)
Opsive.UltimateCharacterController.Game.ScheduledEvent.Invoke () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/Scheduler.cs:80)
Opsive.UltimateCharacterController.Game.Scheduler.Invoke (Opsive.UltimateCharacterController.Game.ScheduledEventBase scheduledEvent, System.Int32 index) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/Scheduler.cs:657)
Opsive.UltimateCharacterController.Game.Scheduler.FixedUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/Scheduler.cs:329)
ArgumentException: An item with the same key has already been added. Key: RocketLauncher (Instance) (UnityEngine.Material)
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
Opsive.UltimateCharacterController.ThirdPersonController.Camera.ObjectFader.InitializeCharacterFadeRenderers (UnityEngine.Renderer[] renderers) (at Assets/Opsive/UltimateCharacterController/ThirdPersonController/Scripts/Camera/ObjectFader.cs:602)
Opsive.UltimateCharacterController.ThirdPersonController.Camera.ObjectFader.OnShowProjectile (UnityEngine.GameObject projectile, System.Boolean show) (at Assets/Opsive/UltimateCharacterController/ThirdPersonController/Scripts/Camera/ObjectFader.cs:625)
Opsive.UltimateCharacterController.Events.InvokableAction`2[T1,T2].Invoke (T1 arg1, T2 arg2) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/InvokableAction.cs:132)
Opsive.UltimateCharacterController.Events.EventHandler.ExecuteEvent[T1,T2] (System.Object obj, System.String eventName, T1 arg1, T2 arg2) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/EventHandler.cs:425)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon.DetermineVisibleProjectile (System.Boolean forceDisable) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:823)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon.ShowReloadProjectile () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:1402)
Opsive.UltimateCharacterController.Game.ScheduledEvent.Invoke () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/Scheduler.cs:80)
Opsive.UltimateCharacterController.Game.Scheduler.Invoke (Opsive.UltimateCharacterController.Game.ScheduledEventBase scheduledEvent, System.Int32 index) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/Scheduler.cs:657)
Opsive.UltimateCharacterController.Game.Scheduler.FixedUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/Scheduler.cs:329)