RedHawk
Member
Hey,
I'm not sure if this is a bug or not. I created a brand new scene and did some super basic setup. Then I used the Opsive Scene setup.
From there I grabbed the Nolan model (the one in the Third Person model folder), put it in my scene, and used the Opsive Manager to create a new character.
I selected the Profile called Nolan (since it came with my Third Person Controller asset), and it crashed Unity after the Ragdoll set-up.
So, not sure why it was included.
Now my project seems a bit broken.
I even deleted the character and started over and I keep getting the below. Plus now my default loadout doesn't work
I'm not sure if this is a bug or not. I created a brand new scene and did some super basic setup. Then I used the Opsive Scene setup.
From there I grabbed the Nolan model (the one in the Third Person model folder), put it in my scene, and used the Opsive Manager to create a new character.
I selected the Profile called Nolan (since it came with my Third Person Controller asset), and it crashed Unity after the Ragdoll set-up.
So, not sure why it was included.
Now my project seems a bit broken.
I even deleted the character and started over and I keep getting the below. Plus now my default loadout doesn't work
Code:
Unable to select the first person perspective. If you'd like to create a first person character ensure the Firts Person Controller is imported.
UnityEngine.Debug:LogError(Object)
Opsive.UltimateCharacterController.Editor.Managers.CharacterManager:DrawPerspective(Perspective&) (at Assets/Opsive/UltimateCharacterController/Editor/Managers/CharacterManager.cs:402)
Opsive.UltimateCharacterController.Editor.Managers.CharacterManager:DrawExistingCharacter() (at Assets/Opsive/UltimateCharacterController/Editor/Managers/CharacterManager.cs:667)
Opsive.UltimateCharacterController.Editor.Managers.CharacterManager:OnGUI() (at Assets/Opsive/UltimateCharacterController/Editor/Managers/CharacterManager.cs:175)
Opsive.UltimateCharacterController.Editor.Managers.MainManagerWindow:OnManagerGUI() (at Assets/Opsive/UltimateCharacterController/Editor/Managers/MainManagerWindow.cs:407)
Opsive.UltimateCharacterController.Editor.Managers.MainManagerWindow:OnGUI() (at Assets/Opsive/UltimateCharacterController/Editor/Managers/MainManagerWindow.cs:310)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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