@Justin
Can you verify the following please:
Addition to instructions:
After point 13.
Subtract the “Ragdoll” layer on the “Solid Objects Layer” mask in the CharacterLayerManager component on the character. (or else character acts strangely)
Bug:
Can you verify the following please:
Addition to instructions:
After point 13.
Subtract the “Ragdoll” layer on the “Solid Objects Layer” mask in the CharacterLayerManager component on the character. (or else character acts strangely)
Bug:
- When you change puppet to "Dead" in the State setting (on PuppetMaster component). The character does die, however the mesh warps and stretches upwards.
- Setting animator update mode causes the character to jitter. Keeping it as normal removed the jitter. (disabling character IK also removes issue)
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