GorkaGames
Member
I always have used the Unity Nav Mesh for the AI. With UCC2 and BD I'm also using it but I'm wondering which system is better (Nav Mesh or A* Pathfinding)
As the Moment pack is integrated with A* Pathfinding I was wondering if moving to this. My game is 3rd person aventure / shooter style, with lots of interior level designs like rooms / stairs, etc... but not difficult to navigate. Actually with Patrol / Seek ,et.. on the Movement pack (Unity Nav Mesh) the agent is moving quite good, but let's say in 10% of the turns it get stuck in a very easy navigation (for instance trying to reach the next waypoint that is on the other side of a room, with a very easy entrance).
Any thoughts / experience about moving from NAvMesh to A* Pathfinding with BD Movement Pack?
Does really improves the navigation?
And about the performance, is it better or worst?
Thanks.
As the Moment pack is integrated with A* Pathfinding I was wondering if moving to this. My game is 3rd person aventure / shooter style, with lots of interior level designs like rooms / stairs, etc... but not difficult to navigate. Actually with Patrol / Seek ,et.. on the Movement pack (Unity Nav Mesh) the agent is moving quite good, but let's say in 10% of the turns it get stuck in a very easy navigation (for instance trying to reach the next waypoint that is on the other side of a room, with a very easy entrance).
Any thoughts / experience about moving from NAvMesh to A* Pathfinding with BD Movement Pack?
Does really improves the navigation?
And about the performance, is it better or worst?
Thanks.