Hi, Justin,
First of all, congratulation on the solid release of both PUN and VR.
I hope things are settling down for a bit.
I mentioned the followings before but I would like to keep things in one place for better tracking.
Here are the things that I've been waiting for a very long time and I would like to ask you once again as a reminder before you get busy again.
1. MoveToward Ability: There is a bug where you can't MoveToward to an arbitrary oriented AbilityStartLocation. And there is another bug where the Game gets stuck forever if it can't MoveToward. It will need a timeout depends on certain conditions, like not moving for a certain period, or by "F" key pressed again.
2. Swappable Animator Controller: For isolated animation such as 3rd party vehicle controller, swimming, climbing, and etc., it's too painful to integrate into existing UCC animator and it makes UCC animator too complicated with nodes and parameters all mixed up. An ability to swap out Animator Controller would be very appreciated.
3. Support for the Fast "Enter-To-Play" mode in 2019.3. It's probably the best feature I've ever seen in the past few years and it's a lifesaver if you are working on a large size project. I already tried my project to convert to 2019.3 and it seems run fine. Right now UCC is the only required Asset that doesn't support the Fast Enter-To-Play. I wish you can take a look what's causing the conflict. The problem seems like the way you are relying on clearing static vars by Assembly Reload.
I'm sure it will help you save lots of time developing/testing UCC as well.
FYI, for those of you who don't know what it is, it will let you enter the play mode instantly. An amazing feature and it will save you a few days worth of time during the project development cycle.
Cheers!
First of all, congratulation on the solid release of both PUN and VR.
I hope things are settling down for a bit.
I mentioned the followings before but I would like to keep things in one place for better tracking.
Here are the things that I've been waiting for a very long time and I would like to ask you once again as a reminder before you get busy again.
1. MoveToward Ability: There is a bug where you can't MoveToward to an arbitrary oriented AbilityStartLocation. And there is another bug where the Game gets stuck forever if it can't MoveToward. It will need a timeout depends on certain conditions, like not moving for a certain period, or by "F" key pressed again.
2. Swappable Animator Controller: For isolated animation such as 3rd party vehicle controller, swimming, climbing, and etc., it's too painful to integrate into existing UCC animator and it makes UCC animator too complicated with nodes and parameters all mixed up. An ability to swap out Animator Controller would be very appreciated.
3. Support for the Fast "Enter-To-Play" mode in 2019.3. It's probably the best feature I've ever seen in the past few years and it's a lifesaver if you are working on a large size project. I already tried my project to convert to 2019.3 and it seems run fine. Right now UCC is the only required Asset that doesn't support the Fast Enter-To-Play. I wish you can take a look what's causing the conflict. The problem seems like the way you are relying on clearing static vars by Assembly Reload.
I'm sure it will help you save lots of time developing/testing UCC as well.
FYI, for those of you who don't know what it is, it will let you enter the play mode instantly. An amazing feature and it will save you a few days worth of time during the project development cycle.
Entering PlayMode faster without domain and scene reloads
docs.google.com
Cheers!