I am currently using multiplayer add on of Opsive in Unity and The AI Enemy is designed with the help of behaviour and My problem is The Enemy is not sync with the multiplayer... I mean When masterclient(Photon) instantiate the Enemy AI Character.. It do not perform the same functionality in master and client module.. The Animation which is being performed by the Enemy AI is sync but position is not syncing and also due to this position issue if anyone hit the AI it doesn't take damage. And other hit then it'll take damage... I want the AI to look and work same in every connecting player.