nmaxey1234
New member
I'm working on stabilizing my game for a range of framerates but what I am noticing is that my mouse sensitivity is tied to my framerate. When running some tests it takes twice as much mouse movement to do a 360 at 60 fps vs 120 fps.
Is there a solution out there to make the sensitivity framerate independent?
I am using the Unity Input System integration.
Is there a solution out there to make the sensitivity framerate independent?
I am using the Unity Input System integration.