I'm ticking the manager manually cause I wanted to have greater control over my Update function (I have a managed calls manager).
I have a physics cast task that I want ran on FixedUpdate and not on Update, but OnFixedUpdate never gets ran if you Tick manually. Is there a way to Tick the other update types or am I not getting something?
To be clear I switched back to Every Frame on the manager and the FixedUpdate gets called properly.
On the same subject of FixedUpdate: is there a way to 'finish' the task with just OnFixedUpdate? I don't need the update call and it's very awkward that I have to 'wait' for fixed update to happen (as update happens more often) and then finish the task on the update the next frame. Of course the tree will run on Update time, but on the specific task script I shouldn't need to have an Update function and just be able to tell the task it's done (TaskStatus =) some other way right?
Thank you,
I have a physics cast task that I want ran on FixedUpdate and not on Update, but OnFixedUpdate never gets ran if you Tick manually. Is there a way to Tick the other update types or am I not getting something?
To be clear I switched back to Every Frame on the manager and the FixedUpdate gets called properly.
On the same subject of FixedUpdate: is there a way to 'finish' the task with just OnFixedUpdate? I don't need the update call and it's very awkward that I have to 'wait' for fixed update to happen (as update happens more often) and then finish the task on the update the next frame. Of course the tree will run on Update time, but on the specific task script I shouldn't need to have an Update function and just be able to tell the task it's done (TaskStatus =) some other way right?
Thank you,