Bit of a complex one here that is hopefully not that complex.
Working with Malbers and Dialogue System integrations.
Using the Malbers integration demoscene I've added a Dialogue System Manager + database and a cube that is interactable that starts a conversation.
If I walk up to the cube I can trigger the conversation with my usual charactercast. However, if I mount the Malbers horse and walk up to the cube I get the UI suggesting I can talk to the cube, it shows up as being detected in the interact ability ui, but the button press does not instigate the conversation. If I unmount the horse I can talk to the cube.
If I change the DialogueSystemInteractable to OnTriggerEnter and change the box collider to IsTrigger I can walk up to the cube and trigger the conversation both times, as Nolan on foot or as Nolan mounted on the horse. Changing the Trigger back to Use and disabling the IsTrigger on teh box collider takes me back to where I started with being able to trigger the conversation as Nolan but NOT while mounted on the hourse. Again, the UI is enabled while mounted and the Interact (Talk) ability detects the box collider with the Dialogue System Trigger but the button press does not initialize the conversation.
Can anyone here think of what would be causing this blockage while mounted on the horse?
Thank you,
Nathan
Working with Malbers and Dialogue System integrations.
Using the Malbers integration demoscene I've added a Dialogue System Manager + database and a cube that is interactable that starts a conversation.
If I walk up to the cube I can trigger the conversation with my usual charactercast. However, if I mount the Malbers horse and walk up to the cube I get the UI suggesting I can talk to the cube, it shows up as being detected in the interact ability ui, but the button press does not instigate the conversation. If I unmount the horse I can talk to the cube.
If I change the DialogueSystemInteractable to OnTriggerEnter and change the box collider to IsTrigger I can walk up to the cube and trigger the conversation both times, as Nolan on foot or as Nolan mounted on the horse. Changing the Trigger back to Use and disabling the IsTrigger on teh box collider takes me back to where I started with being able to trigger the conversation as Nolan but NOT while mounted on the hourse. Again, the UI is enabled while mounted and the Interact (Talk) ability detects the box collider with the Dialogue System Trigger but the button press does not initialize the conversation.
Can anyone here think of what would be causing this blockage while mounted on the horse?
Thank you,
Nathan
Last edited: