Hi,
I searched the forums, but couldn't find an answer. How can I make the character movement not be affected by ejected shells (when strafing right the character colliders with the shells).
I tried assigning a layer to the shells and setting the project up so there is no collision detection between the shells and the Character/SubCharacter layers, but this didn't seem to work.
Thanks!
I searched the forums, but couldn't find an answer. How can I make the character movement not be affected by ejected shells (when strafing right the character colliders with the shells).
I tried assigning a layer to the shells and setting the project up so there is no collision detection between the shells and the Character/SubCharacter layers, but this didn't seem to work.
Thanks!