UndeadPathfinder_
New member
Hey all, beginner game designer here so I'm a bit rusty to all the nuances and I'm getting used to this amazing asset in creating my first game! Currently, I'm using the shield attribute as a "Thermal Heat Reserve" instead of the conventional shield. The value of said reserve diminishes over time as a result of the cold environment the player takes part in. Once this reserve reaches zero, the player's health begins to tick down rapidly until death.
Now as you might imagine, upon loading the "Tactical Shooter AI" asset into my game and fighting the AI enemies, their damage lowers the players reserve before straight up damaging the players health. This is expected as currently the UFPS system is still registering the shield attribute as just that, a shield. My question, is there any way to have the AI agents ignore the shield and apply damage directly to health instead of going through the shield first? This would circumvent the issue of the compounding environment 'shield' loss, as well as the AI agents lowering the reserve threshold.
I apologize if this is a silly request, I'm just learning the ropes of what's possible/what's not. Or is there is a better way of doing this I'd be super interested in knowing! Thanks for your time.
Now as you might imagine, upon loading the "Tactical Shooter AI" asset into my game and fighting the AI enemies, their damage lowers the players reserve before straight up damaging the players health. This is expected as currently the UFPS system is still registering the shield attribute as just that, a shield. My question, is there any way to have the AI agents ignore the shield and apply damage directly to health instead of going through the shield first? This would circumvent the issue of the compounding environment 'shield' loss, as well as the AI agents lowering the reserve threshold.
I apologize if this is a silly request, I'm just learning the ropes of what's possible/what's not. Or is there is a better way of doing this I'd be super interested in knowing! Thanks for your time.