I'm really new to Behavior Designer, so please overlook this if it's a silly question. I've been working on building out basically just a copy of the example tree for UCC Melee/Shooter but have ran into an issue where in the demo and my copy I can't really lose the AI once they have seen the agent/target. It looks like the Last Known position during "Seek" is always updating to where the player is currently so no matter how far away I get, I'm always found. Is this the way the logic should be working in the demo? I didn't think so, but have been able to re-create it in there as well, so wanted to verify.