CraigHubbard
New member
Summary:
I couldn't get the player arms to show up with a new item collection. Switching to a duplicate of the demo item collection resolved the issue.
Steps:
Create a new item collection from scratch in the Item Type Manager.
Create a new character using the Nolan model and first person arms. I unpacked both prefabs and renamed them, but otherwise used the process outlined in the tutorial.
Add item categories named Weapon and Thrown.
Add a new weapon item type set to Weapon category and a corresponding ammo item set to Nothing.
Create the corresponding weapon with the Item Manager.
Run the game.
No weapon or arms are visible.
With the game still running, expand the camera in scene view. Everything below the pivot is grayed out.
Check the console, but no related errors are reported.
Exit play mode and delete both the weapon item and the attached weapon from the Hierarchy.
Select the player and remove the inventory and item set entries for the weapon and ammo.
Change the item collection to a duplicate I created of DemoItemCollection called BaseItemCollection, leaving all demo items as is.
Re-add the weapon using the exact same steps.
Result: the weapon and arms are visible.
Note that I tried duplicating the DemoItemCollection again and adding the weapon to the new copy with no success, so it may be purely coincidental that it worked.
I also tried repeating the steps with a new character and new item collection and got the same result. And I fixed it by the same exact method.
Unity version: 2019.3.11f
Most recent version of First Person Controller.
I couldn't get the player arms to show up with a new item collection. Switching to a duplicate of the demo item collection resolved the issue.
Steps:
Create a new item collection from scratch in the Item Type Manager.
Create a new character using the Nolan model and first person arms. I unpacked both prefabs and renamed them, but otherwise used the process outlined in the tutorial.
Add item categories named Weapon and Thrown.
Add a new weapon item type set to Weapon category and a corresponding ammo item set to Nothing.
Create the corresponding weapon with the Item Manager.
Run the game.
No weapon or arms are visible.
With the game still running, expand the camera in scene view. Everything below the pivot is grayed out.
Check the console, but no related errors are reported.
Exit play mode and delete both the weapon item and the attached weapon from the Hierarchy.
Select the player and remove the inventory and item set entries for the weapon and ammo.
Change the item collection to a duplicate I created of DemoItemCollection called BaseItemCollection, leaving all demo items as is.
Re-add the weapon using the exact same steps.
Result: the weapon and arms are visible.
Note that I tried duplicating the DemoItemCollection again and adding the weapon to the new copy with no success, so it may be purely coincidental that it worked.
I also tried repeating the steps with a new character and new item collection and got the same result. And I fixed it by the same exact method.
Unity version: 2019.3.11f
Most recent version of First Person Controller.