Hi there,
I´m on 2018.3.0f2, using BD 1.6.1 with 2018.3 sources, Windows 10
I have agent Nolan on the scene with standard integration behavior to UCC.
I get the exception below right off the bat:
InvalidCastException: Specified cast is not valid.
BinaryDeserialization.BytesToSharedVariable (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Byte[] bytes, System.Int32 dataPosition, BehaviorDesigner.Runtime.IVariableSource variableSource, System.Boolean fromField, System.Int32 hashPrefix) (at Assets/Behavior Designer/Runtime/BinaryDeserialization.cs:799)
BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at Assets/Behavior Designer/Runtime/BinaryDeserialization.cs:112)
BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at Assets/Behavior Designer/Runtime/BehaviorSource.cs:76)
BehaviorDesigner.Runtime.Behavior.CheckForSerialization () (at Assets/Behavior Designer/Runtime/Behavior.cs:307)
BehaviorDesigner.Runtime.Behavior.DrawTaskGizmos (System.Boolean selected) (at Assets/Behavior Designer/Runtime/Behavior.cs:403)
BehaviorDesigner.Runtime.Behavior.OnDrawGizmos () (at Assets/Behavior Designer/Runtime/Behavior.cs:385)
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)
Did not find anything on prev. threads
Anything helps...
J
I´m on 2018.3.0f2, using BD 1.6.1 with 2018.3 sources, Windows 10
I have agent Nolan on the scene with standard integration behavior to UCC.
I get the exception below right off the bat:
InvalidCastException: Specified cast is not valid.
BinaryDeserialization.BytesToSharedVariable (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Byte[] bytes, System.Int32 dataPosition, BehaviorDesigner.Runtime.IVariableSource variableSource, System.Boolean fromField, System.Int32 hashPrefix) (at Assets/Behavior Designer/Runtime/BinaryDeserialization.cs:799)
BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at Assets/Behavior Designer/Runtime/BinaryDeserialization.cs:112)
BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at Assets/Behavior Designer/Runtime/BehaviorSource.cs:76)
BehaviorDesigner.Runtime.Behavior.CheckForSerialization () (at Assets/Behavior Designer/Runtime/Behavior.cs:307)
BehaviorDesigner.Runtime.Behavior.DrawTaskGizmos (System.Boolean selected) (at Assets/Behavior Designer/Runtime/Behavior.cs:403)
BehaviorDesigner.Runtime.Behavior.OnDrawGizmos () (at Assets/Behavior Designer/Runtime/Behavior.cs:385)
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)
Did not find anything on prev. threads
Anything helps...
J