I use the Interact ability to interact with my character using an object. As seen in the attachment, when I tick the "waitforanimation" option because I want a different animation to play during that time, the Interact ability doesn't work. More precisely, it plays the animation but doesn't execute the print("interact") statement inside the Interact method. When I remove the ticks, it executes the Interact print statement, but then the animation doesn't work properly and experiences glitches. What could be the reason for this?