I want the AI to seek the player if they can see them or if they are within a small range, so the player can't just get behind them to avoid being sought out by the AI.
1. How do I accomplish this? (View screenshot)
2. Is there any good resources online for understanding the logic of behavior trees (for beginners). I'm a programmer and I am still struggling with the logic of this system, what am I doing wrong?
Any help would be greatly appreciated. Thanks.
EDIT: Also the screenshot button is broken for me (Unity 2019.1), it throws a Tex2D out of range error
1. How do I accomplish this? (View screenshot)
2. Is there any good resources online for understanding the logic of behavior trees (for beginners). I'm a programmer and I am still struggling with the logic of this system, what am I doing wrong?
Any help would be greatly appreciated. Thanks.
EDIT: Also the screenshot button is broken for me (Unity 2019.1), it throws a Tex2D out of range error