I have an action that applies forces to rigidbodies so I guess I need to apply that in the OnFixedUpdate instead of the OnUpdate.
Following code doesn't give me my expected behavior:
But following code does give me my expected behavior:
So I was wondering how I could put the code in FixedUpdate so I am sure my physics stuff is done correctly.
Following code doesn't give me my expected behavior:
C#:
public override void OnFixedUpdate()
{
bool done = UpdateAction();
if (done)
status = TaskStatus.Success;
else
status = TaskStatus.Running;
}
public override TaskStatus OnUpdate()
{
return status;
}
But following code does give me my expected behavior:
C#:
public override void OnFixedUpdate()
{
}
public override TaskStatus OnUpdate()
{
bool done = UpdateAction();
if (done)
status = TaskStatus.Success;
else
status = TaskStatus.Running;
return status;
}
So I was wondering how I could put the code in FixedUpdate so I am sure my physics stuff is done correctly.