ThunderPorpoise
New member
I'm creating a Top Down 3D game where I would like the character to move and look in the direction of the left joystick, unless and until the right joystick is moved.
When the right joystick is moved, I would like the character to attack in the direction of the right joystick until you let go of the right joystick. It seems like the TopDown view and TopDown movement type should make this work if I could just add the basic attack animation to the look direction and then play that basic attack animation in the direction that the character is looking.
For melee characters, I would want the character to be rooted whenever they are attacking so that they just keep slashing away while standing place, even if the left joystick is moved.
For ranged characters, I would want the character to continue to move in the direction of the left joystick, while attacking in the direction of the right joystick.
Any thoughts?
When the right joystick is moved, I would like the character to attack in the direction of the right joystick until you let go of the right joystick. It seems like the TopDown view and TopDown movement type should make this work if I could just add the basic attack animation to the look direction and then play that basic attack animation in the direction that the character is looking.
For melee characters, I would want the character to be rooted whenever they are attacking so that they just keep slashing away while standing place, even if the left joystick is moved.
For ranged characters, I would want the character to continue to move in the direction of the left joystick, while attacking in the direction of the right joystick.
Any thoughts?