Hi,
I have a level split into 2 zones. I am checking a bool to see which zone a player is in, as the AI will have different behaviour for each.
I want to be able to continually switch between the 2 sets of behaviour as the player switches zone.
In the setup shown in the sceenshot I'm finding that once the bool has been checked with the Compare SharedBool, it isn't checked again and stays ticked green. Then when the player switches zone this isn't registered.
How do I set it up so I can continually check the bool and flip between two sets of behaviour?
Thanks,
Laurien
I have a level split into 2 zones. I am checking a bool to see which zone a player is in, as the AI will have different behaviour for each.
I want to be able to continually switch between the 2 sets of behaviour as the player switches zone.
In the setup shown in the sceenshot I'm finding that once the bool has been checked with the Compare SharedBool, it isn't checked again and stays ticked green. Then when the player switches zone this isn't registered.
How do I set it up so I can continually check the bool and flip between two sets of behaviour?
Thanks,
Laurien