How to add more colliders to avoid moving through wall?

tayyab_javed

New member
When I crouch against a wall that is slightly slopped against the direction of my character's motion, the character clips through the wall.
I have tried to set 'Rotate Collider' to which helps in the issue but makes the motion awkward (The input direction and character motion don't match)

If I add a big fat sphere collider to character it helps but I am looking for a better solution than that. Any help is appreciated.
 

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The best solution is to have a single collider that covers the entire area of the possible animations. You could use an animation that doesn't have the crouch so far forward.
 
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