ChristianWiele
Active member
Hi,
I would like my players to start in a sleeping position, using the Generic ability to play a corresponding animation. I have written a script that starts this ability on start. But I run into an issue. As the ability is started early on, the PunAnimatorMonitor snaps the animator on the remote client to this ability. After this, no ability change is applied on the remote client anymore as the m_SnappedAbilityIndex is set to the one of the Generic ability.
What is the intended way to start with an ability active, or is there a way to reset the snapping after the Generic ability has been stopped?
Thanks, Christian
I would like my players to start in a sleeping position, using the Generic ability to play a corresponding animation. I have written a script that starts this ability on start. But I run into an issue. As the ability is started early on, the PunAnimatorMonitor snaps the animator on the remote client to this ability. After this, no ability change is applied on the remote client anymore as the m_SnappedAbilityIndex is set to the one of the Generic ability.
What is the intended way to start with an ability active, or is there a way to reset the snapping after the Generic ability has been stopped?
Thanks, Christian