I am using the latest behavior pack with the movement add on.
I wanted to try using the behavior trees with a non-humanoid so I got Blitz from the demo, made a prefab and put it into my test scene. First I tested that I could mount and ride Blitz and that the movement was all working correctly.
After that I made a simple behavior tree to make blitz wander when not being ridden (screenshot attached). However, when blitz starts to wander it is doing so with the transform simply moving around and without using the root motion animation. I'm guessing there are some abilities needed for wander which are not setup in the demo blitz but I couldn't find the documentation about which or how to set them up. Any help would be appreciated.
Thanks
I wanted to try using the behavior trees with a non-humanoid so I got Blitz from the demo, made a prefab and put it into my test scene. First I tested that I could mount and ride Blitz and that the movement was all working correctly.
After that I made a simple behavior tree to make blitz wander when not being ridden (screenshot attached). However, when blitz starts to wander it is doing so with the transform simply moving around and without using the root motion animation. I'm guessing there are some abilities needed for wander which are not setup in the demo blitz but I couldn't find the documentation about which or how to set them up. Any help would be appreciated.
Thanks