Hi all.
I'm relatively new with the behaviour tree designer but I am trying to implement a behaviour tree for an enemy that goes off and explores certain areas on the map but as soon as it sees the player it chases after them.
It's exploring behaviour works but as soon as it sees the player it will seek out the player and then immediately stop and carrying on exploring. But then it get's stuck in a loop of trying to seek the player and exploring. Would really appreciate any insights on this
Thanks in advance!
I'm relatively new with the behaviour tree designer but I am trying to implement a behaviour tree for an enemy that goes off and explores certain areas on the map but as soon as it sees the player it chases after them.
It's exploring behaviour works but as soon as it sees the player it will seek out the player and then immediately stop and carrying on exploring. But then it get's stuck in a loop of trying to seek the player and exploring. Would really appreciate any insights on this
Thanks in advance!