FloatySprite
New member
I have read doc, but I didn't find about how to run without ‘BehaviorTree’ script. Does this plugin support something like this:
IBehavior my = LoadTree();
my.Update(tick);
I just want to treat BT as an asset, and run it in some non-MonoBehaviour class maunally.
IBehavior my = LoadTree();
my.Update(tick);
I just want to treat BT as an asset, and run it in some non-MonoBehaviour class maunally.