Chickenfield
New member
Hi,
I've been integrating the Hang ability from the agility pack into my project. My scenario is: Jump from the ground to a ledge and hang on it. While it works ok when I'm using the "standard" opsive jump, it behaves strange when using a jump ability that utilizes the root motion position (Use Root Motion Position = True, on the jump ability).
The differences I noticed:
- The shimmy speed is a lot faster
- When shimmying towards edges, the player gets way closer to the edges than with the normal jump ability
- When activating the Speed Change ability while hanging and shimmying, the edge detection doesn't work and the player can shimmy right off the ledge and fall (the ability stops ok, though). With the standard jump, the character stops at the edge as expected
I'm pretty sure it is related to using root motion, as that is the only change. Do you have an idea what I can do? Can you reproduce this behaviour on your end?
Thanks,
Best regards,
Patrick
I've been integrating the Hang ability from the agility pack into my project. My scenario is: Jump from the ground to a ledge and hang on it. While it works ok when I'm using the "standard" opsive jump, it behaves strange when using a jump ability that utilizes the root motion position (Use Root Motion Position = True, on the jump ability).
The differences I noticed:
- The shimmy speed is a lot faster
- When shimmying towards edges, the player gets way closer to the edges than with the normal jump ability
- When activating the Speed Change ability while hanging and shimmying, the edge detection doesn't work and the player can shimmy right off the ledge and fall (the ability stops ok, though). With the standard jump, the character stops at the edge as expected
I'm pretty sure it is related to using root motion, as that is the only change. Do you have an idea what I can do? Can you reproduce this behaviour on your end?
Thanks,
Best regards,
Patrick