Any detailed document about it?
I only see it here:
My questions:
1. what's the default value if I don't override it
2. bigger value is higher priority or not?
3. doc said it "used by the Priority Selector", but in the "Conditional Aborts" part, there is also a concept named "priority", what does that "priority" mean?How to define that? or that is just the deep-first order? Could you please clarify them in docs?
I only see it here:
Tasks - Opsive
At the highest level a behavior tree is a collection of tasks. Tasks have a similar API to Unity’s MonoBehaviour so it should be really . . .
opsive.com
My questions:
1. what's the default value if I don't override it
2. bigger value is higher priority or not?
3. doc said it "used by the Priority Selector", but in the "Conditional Aborts" part, there is also a concept named "priority", what does that "priority" mean?How to define that? or that is just the deep-first order? Could you please clarify them in docs?