Hi there! I'm making a game mechanic where I have two agents, one seeks (AI) and the other flees (player, in first person). I have set a trigger to know when the player is too close to my AI agent to force the player to look at the agent. I'm working with aim assist, and it works great, but the player aims at the agent only after looking at it. If the player continues to run away from the agent, without looking back at the agent, it doesn't work.
Is there a way to force the player to look at the agent even when looking away? Any help is appreciated!
Is there a way to force the player to look at the agent even when looking away? Any help is appreciated!