I turned off look sensitivity so that the weapon will fire at any angle while testing.
It's just that the fire direction does not respect the current weapon direction.
The problem is that UCC fire is done in FixedUpdate but FinalIK works in LateUpdate, hence the discrepancies. I believe Justin will fix it when it does the official FinalIK integration.
It's just that the fire direction does not respect the current weapon direction.
The problem is that UCC fire is done in FixedUpdate but FinalIK works in LateUpdate, hence the discrepancies. I believe Justin will fix it when it does the official FinalIK integration.