Apologies if this exists and i haven't strayed on it yet...
Weapons such as Assault rifle are entirely dependent on animation accuracy for gripping of the second hand. With different rigs - for example female UMA2 standard skeleton, the relative positions of the left and right hand drift by as much 5cm between idle rifle hold and aim rifle. The differences between UMA2 male and female are shown below (rifle idle animation), also with a crude IK hack, using an empty transform on the rifle to reference the position and rotation. To note, the errors are exaggerated more when switching to aim mode (not shown).
A simple IK checkbox and inspector picker for the target transform that could be enabled for all two-handed weapons that need support in the item definitions . in most cases this will be IK for the left hand, but it could auto target the IK based on the 'non-parent/supporting hand'.
I would think this useful for many as rigs will vary greatly and the advantage of being built in is ease of weapon swapping.
Weapons such as Assault rifle are entirely dependent on animation accuracy for gripping of the second hand. With different rigs - for example female UMA2 standard skeleton, the relative positions of the left and right hand drift by as much 5cm between idle rifle hold and aim rifle. The differences between UMA2 male and female are shown below (rifle idle animation), also with a crude IK hack, using an empty transform on the rifle to reference the position and rotation. To note, the errors are exaggerated more when switching to aim mode (not shown).
A simple IK checkbox and inspector picker for the target transform that could be enabled for all two-handed weapons that need support in the item definitions . in most cases this will be IK for the left hand, but it could auto target the IK based on the 'non-parent/supporting hand'.
I would think this useful for many as rigs will vary greatly and the advantage of being built in is ease of weapon swapping.