public class MyAdventure : Adventure
{
public float NearClipPlane{ get { m_Camera.nearClipPlane; } set { m_Camera.nearClipPlane = value; } }
public float NearClipPlane { get { m_Camera.nearClipPlane; } set { m_Camera.farClipPlane = value; } }
private Camera m_Camera;
public override void Awake()
{
base.Awake();
m_Camera = m_GameObject.GetComponent<Camera>();
}
}