Hi,
I'm using Behavior Designer for quite a while and it's been working fine (at some point I've asked to add pooling mechanism to it, appreciate, it was added in a very short time).
Recently, I've decided to change a couple of things and noticed that if I switch out from tree editor and switch back to it, I have ~5s delay. If I add a new node to a tree, I'm getting ~30-60s delay. Also navigation in tree kinda slow, but I can live with this.
I've tried to update to the latest version (the most recent one) hoping that this will fix the issue. It didn't.
To summarize - on a main NPC tree I'm not able to work due to the inability to add/remove nodes, on a small tree (~200 nodes) everything works fine.
I've tried to deep profile behavior editor, but Unity crashes each time I do this with main tree open. Regular profiler shows that 30-60s are spent in Undo/Redo registration.
Is there a way to get behavior designer editor source code or make a quick fix that will disable undo/redo?
Thanks in advance!
I'm using Behavior Designer for quite a while and it's been working fine (at some point I've asked to add pooling mechanism to it, appreciate, it was added in a very short time).
Recently, I've decided to change a couple of things and noticed that if I switch out from tree editor and switch back to it, I have ~5s delay. If I add a new node to a tree, I'm getting ~30-60s delay. Also navigation in tree kinda slow, but I can live with this.
I've tried to update to the latest version (the most recent one) hoping that this will fix the issue. It didn't.
To summarize - on a main NPC tree I'm not able to work due to the inability to add/remove nodes, on a small tree (~200 nodes) everything works fine.
I've tried to deep profile behavior editor, but Unity crashes each time I do this with main tree open. Regular profiler shows that 30-60s are spent in Undo/Redo registration.
Is there a way to get behavior designer editor source code or make a quick fix that will disable undo/redo?
Thanks in advance!