Nice! Another question if it's okay to ask you here... If I want to interrupt pursue when the enemy dies, how do I do so? Right now the enemy will keep pursuing even when they're technically dead. Then once they reach the player they will die once pursue ends.Adding a repeater at the top is a great solution, and is similar to what we do for our example tree with the character controllers:
Opsive Character Controllers - Opsive
This integration package can be downloaded on the downloads page. The Opsive Character Controllers are integrated with Behavior Designer allowing your AI to perform any . . .opsive.com
Thank you for the help!You could use a Both conditional abort to check the status of the character while they are pursuing. You'd add it to the branch that has your pursue task.