Yeah mate, that's exactly the conclusion I've come to. I was literally making the Emerald AI as quick to react as possibly, but they don't have the ability to interrupt animations and behaviours it seems, it's too methodical. But amazing for RPG style, gives me some fun ideas for other games.Hey quick tip, although emerald AI is a great tool for setting up melee and creature AI quickly and painlessly. It is horrible for shooter AI especially ones that use guns. That is with a UCC character or not. I would personally recommend using an asset such as Opsive Behavior Designer for that or waiting for Magique to drop his Lifelink solution.
I was previously using Deathmatch AI and BD, so now will just continue using them, I've had some success now with adjusting the AI, though it's still very tricky for me at the moment, I don't really get how to modify the Behaviour trees.
Keeping an eye on Soul Link for sure, so that may come in handy for other enemies I create later on. I think what I've got right now will hold good stead for my stock shooter enemies! Cheers