Hi,
I want to implement a drunk effect on the player. During the drunk effect being active, some of the players abilities should be stopped and blocked from starting.
I'm aware that blocking abilities is a thing for abilities (ShouldStopActiveAbility and ShouldBlockAbilityStart) - but can effects do the same?
Thank you,
Best regards,
Pat
I want to implement a drunk effect on the player. During the drunk effect being active, some of the players abilities should be stopped and blocked from starting.
I'm aware that blocking abilities is a thing for abilities (ShouldStopActiveAbility and ShouldBlockAbilityStart) - but can effects do the same?
Thank you,
Best regards,
Pat