RedHawk
Member
Version 1 of my Integration with Edy's Vehicle Physics is done. It's not exactly where I want it to be and it has limitations. For example, if you want to be a passenger and fire a weapon, then there will be issues that I don't know how to get around (Yet). Also, I have not tested if the Player can be killed while driving the vehicle.
If you don't know what Edy's Vehicle Physics is, check out this link https://assetstore.unity.com/packages/tools/physics/edy-s-vehicle-physics-403.
I will post the scripts and video of how to use it soon with a Link below once it's done.
https://redhwk.wordpress.com/opsive-and-edys/
DOES NOT WORK WITH UCC Version 2.1.3 and NEWER due to changes Opsive made by adding "Move with Object"
Version 2 located here: https://redhwk.wordpress.com/opsive-and-edys/opsive-and-edys-vehicle-physics-evp-version-2/
If you don't know what Edy's Vehicle Physics is, check out this link https://assetstore.unity.com/packages/tools/physics/edy-s-vehicle-physics-403.
I will post the scripts and video of how to use it soon with a Link below once it's done.
https://redhwk.wordpress.com/opsive-and-edys/
DOES NOT WORK WITH UCC Version 2.1.3 and NEWER due to changes Opsive made by adding "Move with Object"
Version 2 located here: https://redhwk.wordpress.com/opsive-and-edys/opsive-and-edys-vehicle-physics-evp-version-2/
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