dereklam0528
New member
Hi,
Is there any way to avoid player input immediately after respawn on death? I want to keep player idle a few seconds before s/he can start again?
At the moment I create a script that inherits "UltimateCharacterLocomotionHandler" and override the Respawn method which doesn't enable the input. Is there other way that is more effective that this?
Is there any way to avoid player input immediately after respawn on death? I want to keep player idle a few seconds before s/he can start again?
At the moment I create a script that inherits "UltimateCharacterLocomotionHandler" and override the Respawn method which doesn't enable the input. Is there other way that is more effective that this?