W Wengang New member Jun 26, 2022 #1 I've tried to get Footstep surface effect audio to work with Master Audio integration, but the enemy can't hear the player's footsteps anymore. Do I need to implement my own WithinHearingRange method which is used by CanHearObjects action? Thanks!
I've tried to get Footstep surface effect audio to work with Master Audio integration, but the enemy can't hear the player's footsteps anymore. Do I need to implement my own WithinHearingRange method which is used by CanHearObjects action? Thanks!
Justin Administrator Staff member Jun 26, 2022 #2 You will need to implement a task with support for MasterAudio. The Movement Pack does not have an integration with it and it only uses AudioSources.
You will need to implement a task with support for MasterAudio. The Movement Pack does not have an integration with it and it only uses AudioSources.