wInevitable
New member
I'm encountering an issue where my character rotates at different speeds with different weapons equipped, but cannot determine the root cause.
For example, it will take me 16 inches to rotate 360 degrees with the Assault Rifle, but only 13 inches when I equip the Shotgun. In both cases, I am aiming from the hip and just moving the mouse left to right with the same X sensitivity and mouse DPI. I've even set the Y sensitivity to 0 to eliminate vertical movement in case that could be affecting this. The Look Vector Mode is set to Smoothed.
I can't track down what is causing this. Pretty sure I have mouse acceleration disabled. This happens in both 1st and 3rd person. Where is the rotation speed calculated? I've placed a few debuggers but don't see any discrepancies so far and could use some guidance on how to track this down.
Thanks!
For example, it will take me 16 inches to rotate 360 degrees with the Assault Rifle, but only 13 inches when I equip the Shotgun. In both cases, I am aiming from the hip and just moving the mouse left to right with the same X sensitivity and mouse DPI. I've even set the Y sensitivity to 0 to eliminate vertical movement in case that could be affecting this. The Look Vector Mode is set to Smoothed.
I can't track down what is causing this. Pretty sure I have mouse acceleration disabled. This happens in both 1st and 3rd person. Where is the rotation speed calculated? I've placed a few debuggers but don't see any discrepancies so far and could use some guidance on how to track this down.
Thanks!