GorkaGames
Member
I'm writing a BD tree where the Doctor Enemy Revives the enemies who are death. Die and Revive abilities are at the top of the list on every NPC.
What I want to accomplish is the typical behavior you find in lots of games where the NPC falls down dying waiting let's say 10 sec before the Doctor comes and Heals / Revives him.
I don't know if with the UCC2 workflow Die and Revive we can accomplish that or I need a different ability or something.
Now it some kinda works as the NPC fall down with the Die animation and if the Doctor comes quick he revives with the Revive ability ( animation BUT:
- Just after that it gets frozen for some seconds and...
- Then Respawns (I have the respawn script at let's say 10 sec) in the Start Location but that's not that I want it....
Any suggestions.... I may not doing it right.....
What I want to accomplish is the typical behavior you find in lots of games where the NPC falls down dying waiting let's say 10 sec before the Doctor comes and Heals / Revives him.
I don't know if with the UCC2 workflow Die and Revive we can accomplish that or I need a different ability or something.
Now it some kinda works as the NPC fall down with the Die animation and if the Doctor comes quick he revives with the Revive ability ( animation BUT:
- Just after that it gets frozen for some seconds and...
- Then Respawns (I have the respawn script at let's say 10 sec) in the Start Location but that's not that I want it....
Any suggestions.... I may not doing it right.....
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