I am having a hard time getting my character to detect a collision (using third person character controller). I know I'm missing something super obvious (and it might not be related to the UCC), but I can't figure out what the problem is. I started a new scene. Set up a character. Create a cube in the scene. Add a simple script on the cube with an onCollisionEnter script that just prints to the logs. I then walk my character into the cube and it collides with the cube because the character is not moving through the cube...but the script doesn't get called and no log gets printed to the console. What am I missing? I tried checking the collider layer mask and the character layer manager, but I can't get it to work.