Hello everyone,
I was making some test using BD with Movement Pack. Noticed some weird behavior and wanted to ask.
Wander task is setting some random location on a navmesh.
But sometimes that location is on the edge of the navmesh surface and things start acting weird.
Is there any way to use an offset on the Wander Task' destination, so it doesn't set destinations close to edges as "valid"?
Here is a screenshot of the issue. Orangish/reddish circle is Agent's destination.
The line with arrow turns red if the destination is close to navmesh' edge, otherwise it is the same color as destination.
My "Arrive Distance"(2) is greater than Agent's Stopping distance (0)
I was making some test using BD with Movement Pack. Noticed some weird behavior and wanted to ask.
Wander task is setting some random location on a navmesh.
But sometimes that location is on the edge of the navmesh surface and things start acting weird.
Is there any way to use an offset on the Wander Task' destination, so it doesn't set destinations close to edges as "valid"?
Here is a screenshot of the issue. Orangish/reddish circle is Agent's destination.
The line with arrow turns red if the destination is close to navmesh' edge, otherwise it is the same color as destination.
My "Arrive Distance"(2) is greater than Agent's Stopping distance (0)