hi
I am wondering if the seek task from the A* PathFinding asset integration works differently compare to the movement pack because I am having bad result on using the A* PathFinding seek task with the demo tree, for example in the below images.
so these images are both exactly the same as I just change the demo seek task to the A* PathFinding seek task from the demo tree because that logic works for my case, the unity NavMeshAgent keep chasing the player in every frame which is what I want, but the A*PathFinding one does not chase the player in every frame, the weird thing is the agent will first move to previous player last position before move to the current position, but I think the seek task should always keep chasing the last position as I look though the code it has no different compare to the demo seek task code. I am so confusing why it acts like this.
please assist me for this problem.
thank you!
Man
I am wondering if the seek task from the A* PathFinding asset integration works differently compare to the movement pack because I am having bad result on using the A* PathFinding seek task with the demo tree, for example in the below images.
so these images are both exactly the same as I just change the demo seek task to the A* PathFinding seek task from the demo tree because that logic works for my case, the unity NavMeshAgent keep chasing the player in every frame which is what I want, but the A*PathFinding one does not chase the player in every frame, the weird thing is the agent will first move to previous player last position before move to the current position, but I think the seek task should always keep chasing the last position as I look though the code it has no different compare to the demo seek task code. I am so confusing why it acts like this.
please assist me for this problem.
thank you!
Man