Grannyboy
Active member
I have a kick set up as an ability. The reason why its an ability is because I want to be enable to kick while I have my 2 hand melee weapon equipped. Thats not possible when using the "Body" melee weapon.
So far all my ability do is changing the AbilityIndexParameter so that my kick animation plays. Also I have an event placed in the animation to call StopAbility acordingly:
I have a melee hit box attached to my character that I want to use as hit box for my kick as well.
Im not sure how to go on about this. How do I script to make my kick deal damage similar to a melee weapon in my hitbox?
So far all my ability do is changing the AbilityIndexParameter so that my kick animation plays. Also I have an event placed in the animation to call StopAbility acordingly:
I have a melee hit box attached to my character that I want to use as hit box for my kick as well.
Im not sure how to go on about this. How do I script to make my kick deal damage similar to a melee weapon in my hitbox?