Hello!
I am so so so close to having a very smooth integration in my game between UIS/UCC/BD/Quest Machine (With dialogue system being implemented). And I am loving it! Looking forward to showing some of it at work.
Strangely though I am getting this error. It does not seem to impact the game in the editor play but on build I am coming across some issues, especially while reloading (using the pixel crushers saver), so it's having some trouble communicating with the database somewhere. I assume this is related as it's my only error.
Any ideas where I can start to tackle this?
Cheers!
Console Errors:
The database has errors and some could not be automatically fixed.
UnityEngine.Debug:LogError(Object)
Opsive.UltimateInventorySystem.Editor.Managers.MainManagerWindow:ValidateDatabase() (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/MainManagerWindow.cs:480)
Opsive.UltimateInventorySystem.Editor.Managers.MainManagerWindow:OnEnable() (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/MainManagerWindow.cs:241)
I am so so so close to having a very smooth integration in my game between UIS/UCC/BD/Quest Machine (With dialogue system being implemented). And I am loving it! Looking forward to showing some of it at work.
Strangely though I am getting this error. It does not seem to impact the game in the editor play but on build I am coming across some issues, especially while reloading (using the pixel crushers saver), so it's having some trouble communicating with the database somewhere. I assume this is related as it's my only error.
Any ideas where I can start to tackle this?
Cheers!
Console Errors:
The database has errors and some could not be automatically fixed.
UnityEngine.Debug:LogError(Object)
Opsive.UltimateInventorySystem.Editor.Managers.MainManagerWindow:ValidateDatabase() (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/MainManagerWindow.cs:480)
Opsive.UltimateInventorySystem.Editor.Managers.MainManagerWindow:OnEnable() (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/MainManagerWindow.cs:241)
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