In my Custom Crafting Processor it is adding EP points to the attribute manager (UCC). The issue is, that the EP points is adding after selection and not the crafting.
Selection code:
protected override bool CanCraftInternal(CraftingRecipe recipe, IInventory inventory,
ListSlice<ItemInfo> selectedIngredients, int quantity)
What should be the code if the EP is adding after the crafting (so the crafting is done including the amount of item which was crafted)?
Selection code:
protected override bool CanCraftInternal(CraftingRecipe recipe, IInventory inventory,
ListSlice<ItemInfo> selectedIngredients, int quantity)
What should be the code if the EP is adding after the crafting (so the crafting is done including the amount of item which was crafted)?