KhadimBalti
New member
Hi! I want to know that if there is a clear simple solution for the issue I am facing.
My character is for multiplayer game since I had no separate parts of the character to use for first person then I used FPS mesh tool to have separate hands but this hand model is humanoid and I had to use same animator controller then by doing so I setup an item and then I made states for this item to be in front of camera view but when I press to crouch then character's hand again repositioned and disappeared from view since I made another state for crouching but when I stand up from crouching then it has little bit jerk but while going into crouch state it has highest amount of jerk. Which I couldn't remove from spring values.
My character is for multiplayer game since I had no separate parts of the character to use for first person then I used FPS mesh tool to have separate hands but this hand model is humanoid and I had to use same animator controller then by doing so I setup an item and then I made states for this item to be in front of camera view but when I press to crouch then character's hand again repositioned and disappeared from view since I made another state for crouching but when I stand up from crouching then it has little bit jerk but while going into crouch state it has highest amount of jerk. Which I couldn't remove from spring values.