Hello,
Just a general question about stacking multiple Interact abilities on my player to interact with different type of objects. Will having say 10 Interact abilities active on a player be significantly more expensive than say 2 or 3?
I should add that I generally use CharacterCast, only detect a specific layer at a time, and have a cast distance of about 3.
Thanks as always,
Nathan
Just a general question about stacking multiple Interact abilities on my player to interact with different type of objects. Will having say 10 Interact abilities active on a player be significantly more expensive than say 2 or 3?
I should add that I generally use CharacterCast, only detect a specific layer at a time, and have a cast distance of about 3.
Thanks as always,
Nathan