I am setting up all of the ability properties on the default Nolan in the demo to make sure everything is working ok there first. Once this testing is done, how do I go about copying the abilities to a new character? I understand that there is a config file for the camera states, is there something similar for transfering abilities from one character to another?
I would like to be able to change the use input of the secondary grenade item but I cannot find where to do this. I would basically like it to use the trajectory when holding the button and on button up the grenade is thrown. If I would also like to create another secondary throwable but tie it to another key where would I set this new input? In TPC1 this used to be on the item prefab but I cannot find it there.
I would like to set the dual wield items (dual pistols, sword and shield) to switch together so that if you have both of the dual wield pair you can only switch to both of them not one or the other, similar to in FPS games where if you are dual wielding both weapons are treated like one weapon for switching purposes. I remember there was a setting to be able to set this but I cannot for the life of me find it.
In the animator controller, I would like to edit the swim animations but I cannot find these in any of the layers, where exactly are they?
Thank you, and apologies for so many questions at once.
I would like to be able to change the use input of the secondary grenade item but I cannot find where to do this. I would basically like it to use the trajectory when holding the button and on button up the grenade is thrown. If I would also like to create another secondary throwable but tie it to another key where would I set this new input? In TPC1 this used to be on the item prefab but I cannot find it there.
I would like to set the dual wield items (dual pistols, sword and shield) to switch together so that if you have both of the dual wield pair you can only switch to both of them not one or the other, similar to in FPS games where if you are dual wielding both weapons are treated like one weapon for switching purposes. I remember there was a setting to be able to set this but I cannot for the life of me find it.
In the animator controller, I would like to edit the swim animations but I cannot find these in any of the layers, where exactly are they?
Thank you, and apologies for so many questions at once.