Character's hand problems

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I don't know how to adjust the player's hand,and the Avata is all right.you can see the picture.
 

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Are you using the third person arms for a first person view? If so you can use IK to adjust the position:

https://opsive.com/support/document...er-controller/items/perspective/third-person/

If those arms are created with a generic animator unfortunately you'll need your own animations that match the rig. This page has more information:

https://opsive.com/support/document...troller/animation/animator/first-person-arms/
i use fpsmeshtool to create the arms,i make it right in third person Perspective by IK , but i can't find IK in first person Perspective,now i dont know what to do,thanks for your reply
 
Use the Character IK component on the character:
3.jpg
Can you explain it in more detail?I can add Non Dominant Hand IK Target in “Third Person Perspective Item”,but i cant find it in “First Person Perspective Item”,thanks.
 
The first person perspective item doesn't support setting IK weights. The reason for this is because Unity's built in IK system doesn't work with generic animators. In your case you are using a humanoid so you should be able to add it but that's the reason why it's not built in.
 
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